Halo 4 - Xbox 360 (Standard Game)

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Halo 4 - Xbox 360 (Standard Game)

Halo 4 - Xbox 360 (Standard Game)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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This only affects Xbox 360 versions of the game.Games inHalo:TheMaster Chief Collection willnotbeimpacted.The Halo titlesavailablewithin MCC have been rebuilt and remastered to leverage different, modernized services. Golden Reel Award Winners & Nominees: Other". mpse.org. Motion Picture Sound Editors. Archived from the original on February 26, 2015 . Retrieved February 28, 2013. Sonntag, Lawrence (November 20, 2012). "Inside Gaming Awards 2012 Nominees Announced". Inside Gaming. Machinima. Archived from the original on July 5, 2015 . Retrieved December 11, 2012. At E3 2012, the presentation of Halo 4 was preceded with a live action segment called "The Commissioning". [101] The video was directed by Nicolai Fuglsig and filmed over two and a half days, with four weeks of post-production and visual effects were added by Method Studios. [101] Music in the trailer was scored by Neil Davidge. [68] The video shows the UNSC Infinity vessel being pulled within the confines of the planet Requiem. Mark Rolston portrays Captain Andrew Del Rio in the live action video. [68]

The Forerunners". Halo Encyclopedia (2nded.). Dorling Kindersley. October 3, 2011. pp.174–175. ISBN 9781405373166 . Retrieved September 14, 2013. Good, Owen (December 11, 2011). "The winners and nominees of the 2011 Spike Video Game Awards". Kotaku. Gawker Media. Archived from the original on November 29, 2014 . Retrieved December 12, 2012. a b c Graft, Kris (April 26, 2013). "Making Halo 4: A Story About Triple-A". Gamasutra. UBM plc. p.3. Archived from the original on February 19, 2015 . Retrieved October 7, 2013. McCaffrey, Ryan (March 29, 2015). "Halo 5: Guardians release date announced". IGN. Ziff Davis. Archived from the original on April 3, 2015 . Retrieved April 5, 2015. Gapper, Michael (December 2, 2011). "Halo 4: Why the trilogy ends on next-gen". Computer and Video Games. Future plc. Archived from the original on August 31, 2013 . Retrieved March 1, 2013.a b c d e Shea, Jessica (November 1, 2012). "The Halo Bulletin: 11.1.12". Halo Waypoint. 343 Industries. Archived from the original on April 30, 2013 . Retrieved November 3, 2012.

Game of the year 2012". GamesRadar. Future plc. December 17, 2012. Archived from the original on April 25, 2015 . Retrieved December 17, 2012. McWhertor, Michael (January 22, 2013). "Call of Duty, Halo 4 and Minecraft lead Xbox Live's top games of 2012". Polygon. Vox Media. Archived from the original on October 12, 2013 . Retrieved January 26, 2013. a b Bromell, Adam (November 20, 2012). "The Environment Art of Halo 4". Polycount. p.1. Archived from the original on October 31, 2013 . Retrieved November 24, 2012. Shea, Jessica (January 9, 2013). "The Halo Bulletin: 1.9.13". Halo Waypoint. 343 Industries. Archived from the original on October 15, 2013 . Retrieved January 26, 2013.

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Halo 4 review". Edge. Future plc. November 1, 2012. p.1. Archived from the original on November 5, 2012 . Retrieved November 1, 2012. Halo 4 was announced with a trailer at E3 2011, titled "Awakening". [94] It was directed by Joseph Kosinski and visual effects were created by animation company Digital Domain. [94] [95] Kosinski and Digital Domain had collaborated previously on the Halo 3 " Starry Night" commercial. [96] The trailer is set on the UNSC frigate Forward Unto Dawn during the opening events of Halo 4. It depicts the Master Chief being awakened from cryonic sleep by Cortana, as the remnants of the frigate drift towards Requiem. [94] The trailer was short-listed in the Visual Effects and Design categories at the 2012 AICP Show and NEXT Awards. [97] Visual effects house The Sequence Group, who had previously developed animation for Halo: Combat Evolved Anniversary 's terminals, [52] returned to create additional animation for Halo 4. The Terminals feature a painterly artistic style, which Sequence president Ian Kirby felt appealed to gamers familiar with the style of concept art. In addition to creating the visuals for the Halo 4 terminals, their work appeared in one of the game's main cinematics. To save time and expense using traditional motion capture methods to animate the 3D characters, The Sequence Group used twin Microsoft Kinect infrared sensors to create a home-made solution. [53] Milian, Mark (May 11, 2011). " 'Halo' and creators move on after divorce". CNN. Archived from the original on September 8, 2011 . Retrieved February 25, 2015.

Reilly, Jim (June 6, 2011). "E3 2011: Halo 4 announced". IGN. Ziff Davis. Archived from the original on October 30, 2013 . Retrieved December 5, 2011.a b Yin-Poole, Wesley (September 26, 2012). "Frank O'Connor on how Halo 4 gets the most out of the 7-year-old Xbox 360". Eurogamer. Eurogamer Network. Archived from the original on February 2, 2013 . Retrieved September 26, 2012. AICP Show & Next Awards Shortlists Unveiled". Screen Magazine. April 27, 2012. Archived from the original on February 26, 2015 . Retrieved February 26, 2015. Orry, James (November 12, 2012). "UK Video Game Chart: Halo 4 fails to outsell Reach and Halo 3". VideoGamer.com. Pro-G Media Ltd. Archived from the original on October 29, 2013 . Retrieved November 12, 2012. Shea, Jessica (December 6, 2012). "The Halo Bulletin: 12.06.12". Halo Waypoint. 343 Industries. Archived from the original on September 23, 2013 . Retrieved January 21, 2013.

a b c Miller, Matt (November 1, 2012). "Halo 4". Game Informer. GameStop. Archived from the original on March 21, 2015 . Retrieved November 1, 2012. When Microsoft lost Bungie, it was in danger of losing the soul of its most popular console franchise. In creating a new Halo trilogy, newcomers 343 Industries faced an intimidating challenge - to utilise the immense talent it had at its disposal and the access it had to getting the most out of the Xbox 360 hardware in creating a sequel that honoured Bungie's massive accomplishments, while at the same time striking out in new directions. In a marketplace dominated by Battlefield, Call of Duty, and a creeping sense of first-person shooter fatigue, 343 Industries had to make Halo feel special again. a b c "HALO 4 "Awakening" ". Digital Domain. Archived from the original on March 29, 2015 . Retrieved January 15, 2013.Sotaro Tojima, best known for his work on Konami's Castlevania: Circle of the Moon and Metal Gear Solid 4: Guns of the Patriots, served as Halo 4 's audio director. [32] The team performed many live audio recording sessions, several of which occurred in Tasmania, Australia. Some of these recording sessions took place in generally inhospitable environments, such as underwater, in fire, and in ice, through the use of specially designed microphones; [32] other recording sessions have utilized "home made" explosives. [61] Tojima intended for the game's audio to be clearly grounded in the Halo universe, while also having a more realistic quality than in past titles. [32]



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