Yu-Gi-Oh! TCG Shaddoll Showdown Structure Deck

£9.9
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Yu-Gi-Oh! TCG Shaddoll Showdown Structure Deck

Yu-Gi-Oh! TCG Shaddoll Showdown Structure Deck

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Description

Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. Cards that banish such as " Macro Cosmos" or " Masked HERO Dark Law" will prevent "Shaddoll" monsters from being sent to the Graveyard to activate their effects. Unicorn Spear / Lightning Blade / Leo Arms / Sleipnir Mail / Fenrir Sword / Pegasus Twin Saber / Sylphid Wing Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard using Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn. Shaddoll" is a portmanteau of the words "shadow" and "doll". "El Shaddoll" is a play on " El Shaddai", one of the Judaic names of God. Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by having exactly 3 DARK monsters in your Graveyard, and cannot be Special Summoned by other ways. You can banish 1 DARK monster from your Graveyard to target 1 card on the field; destroy that target. Activate 1 of these effects, also, after that, Set this card face-down instead of sending it to the GY.

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Qadshaddoll Keios: The 3rd monster on the Special Summon Triad of new support, focusing on the hand; while also being the LIGHT representative. Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY. Naelshaddoll Ariel is the new WATER Shaddoll monster. Being a WATER monster, Ariel gives easier access to El Shaddoll Anoyatyllis.

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of the controller's Standby Phases: The controller takes 1000 damage.

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Incarnation's second effect lets you banish Incarnation and one other Shaddoll card from the graveyard to either change one face-down monster to face-up defense position or one face-up monster to face-down defense position. This effect greatly contributes to the speed and flexibility of the Shaddoll archetype. Being an archetype based around flip effects, Incarnation helps speed up its goals. As a trap card, this effect can also be used during your opponent's turn to flip summon monsters for disruption. Resh Shaddoll Incarnation: This is their new Trap Card, which has 2 effects. The first one targets 1 " Shaddoll" monster in your GY and Special Summon it in face-up or face-down Defense Position. The other effect can be activated from the GY: you can banish it alongside 1 " Shaddoll" card from the GY to either change 1 face-down monster you control to face-up Defense Position or change 1 face-up monster you control to face-down Defense Position. Is a realy good revival card, can make the Flip effects easier to access if the monster you want to activate happens to be set that same turn or to activate the effect of the monster you just revived. Must first be Fusion Summoned. During either player's turn, when your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand: You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the Graveyard. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.



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