The Nameless Ones: Private Investigator Charlie Parker hunts evil in the nineteenth book in the globally bestselling series (Charlie Parker Thriller)

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The Nameless Ones: Private Investigator Charlie Parker hunts evil in the nineteenth book in the globally bestselling series (Charlie Parker Thriller)

The Nameless Ones: Private Investigator Charlie Parker hunts evil in the nineteenth book in the globally bestselling series (Charlie Parker Thriller)

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IGN Staff (1999-03-03). "IGN PC game Review". Wikipedia:IGN . http://uk.pc.ign.com/articles/129/129939p1.html . Retrieved 2011-01-27. The game was not a commercial success, but it received critical acclaim and has since become a cult classic, claimed by video game journalists to be the best role-playing video game of 1999. It was lauded for its immersive dialogue, for the dark and relatively obscure Planescape setting, and for the protagonist's unique persona, which shirked many characteristics of traditional role-playing games. It is commonly cited as one of the greatest video games of all time. An enhanced version for modern platforms was made by Beamdog and released for Windows, Linux, macOS, Android, and iOS in April 2017 and for Nintendo Switch, PlayStation 4, and Xbox One in October 2019. The Lord of the Rings Online: Nameless is a creature type categorized as "Ancient Evil". They have a variety of shapes, but most of them are humanoid, only with no eyes or no head at all. They can be found in the Drúadan Forest, having come out of the White Mountains during the Dawnless Day; and beneath the Iron Hills, where a horde of Morgoth's monsters were sealed away by the Dwarves long ago. The largest concentration of Nameless, however, are within the Foundations of Stone, the deepest level of Moria. The Watcher in the Water is also classified as Nameless, as is "Helchgam", another tentacled creature, found in the sewers of Carn Dûm. External links [ edit | edit source ]

Metropolis Joins CD Projekt Group". IGN. February 18, 2008. Archived from the original on June 13, 2011 . Retrieved June 1, 2009.Gaming Globes 2000 - (4/19) | Eurogamer". Eurogamer. Archived from the original on January 7, 2002 . Retrieved 2014-05-22. As it may become evident to the player, if The Nameless One is killed in the game, he will arise from death where his body was brought; the location is dependent on the hero's location at death, and can be anywhere from a metal slab at the Mortuary to a bed at an Inn. Top 100 greatest video games ever made". gamingbolt.com. GamingBolt. April 19, 2013. Archived from the original on October 26, 2014 . Retrieved December 30, 2014. Tortolia (1999). "Planescape: Torment review". rpgfan.com. Archived from the original on 2010-12-06 . Retrieved 2011-02-02.

Rausch, Allen (August 18, 2004). "A History of D&D Video Games – Part IV". Game Spy. Archived from the original on February 8, 2013 . Retrieved November 17, 2012.Notable non-player characters include Deionarra, a former lover of one of the Nameless One's past incarnations who died as a result of his amoral actions; [20] Ravel Puzzlewell, a night hag who helped the Nameless One's first incarnation to become immortal; [20] Trias the Betrayer, a fallen deva who decides to take matters into his own hands due to his disillusionment with the gods’ stance on fighting evil forces; [20] Coaxmetal, a giant golem confined inside the siege tower in Sigil's Lower Ward who forges weapons for the inhabitants of the planes to destroy each other in the name of entropy; [20] and the Transcendent One, the embodiment of the Nameless One's mortality and the final boss of the game. [20] Plot [ edit ] From the outset, Planescape: Torment 's designers intended to challenge traditional role-playing game conventions: the game features no dragons, elves, goblins, or other common fantasy races; there are only three swords; the rats faced in the game can be quite challenging to defeat; and the undead sometimes prove more sympathetic than humans. [16] [19] The designers explained that most RPGs tend to have a "correct" approach to solving problems, which is almost always the morally good approach. [21] They called this "predictable and stupid" and wished to make a game with greater moral flexibility, where a particular problem might have "two wrongs or two rights". [21] The main quest is not about saving the world, but about understanding The Nameless One and his immortality. [21] Death (of the protagonist or his companions) is often just a minor hindrance, and even necessary at times. [2] [9] [21] [27] Lead designer and writer Chris Avellone in 2009 Johnson, Leif (February 5, 2014). "The Top 11 Dungeons & Dragons Games of All-Time". IGN. Archived from the original on September 2, 2019 . Retrieved December 18, 2017. TNO's unique ability to resurrect has sound files associated with it: "Aaagh. Worse than last time.", "Feels like I've been through a shredder.", "Urf. Ugh. Feels like I've been strained through someone's bowels.", "Oooh. Feel all stiff."

In the official novelization of the game, which is only loosely based on its plot, The Nameless One was a mortal being, who made a pact with the Baatezu Fhjull Forked-Tongue (an NPC encountered late in the game), offering his service as a soldier in the Blood War in exchange for his town being spared. He then sought a way to become immortal to avoid the Blood War entirely, and all of his most recent struggles are, in fact, the culmination of the machinations of Fhjull to claim The Nameless One's soul. In the book, The Nameless One's ability to recall memories from prior incarnations (beginning with the one that wakes up in the Mortuary) is due to being dosed prior to awakening in the Mortuary with a special elixir derived from the waters of the River Styx by Fhjull Forked-Tongue. He merges with The Nameless One after some convincing. Failing that, he fights The Nameless One to the death by ripping his own arm off and trying to beat The Nameless One to death with it. The word "incarnation" is frequently used in fandom, and briefly in the game, to refer to a period of time when the Nameless One consistently remembers who he is. An incarnation ends when the Nameless One loses his memory after a death.Planescape: Torment 's protagonist is known as The Nameless One, a man cursed with immortality for thousands of years. [16] Every time he dies, another person in the multiverse dies to fuel his resurrection. Upon rebirth, The Nameless One has little to no recollection of his past life, and often with completely different personality than before. [17] When the game starts, The Nameless One wakes in a mortuary as a result of his latest death. He then sets out on a quest to discover how he died and why he is immortal, also hoping that the adventure will help him regain memories of his past incarnations. From this point onward, the Nameless One's many incarnations travelled the planes, trying to gather together information on who he was from the fragmented memory of past existences. [7] The Second Incarnation [ edit ] Between 842 and 843 PD the leader of the Nameless Ones, Poska, after dealing poorly with a new group of adventurers, decided to take increasingly violent measures to control Emon, despite her initial desire not to act as the Myriad of the Clasp. Still obsessed with catching those adventurers, she kept them as wanted subjects in the city. a b "GameSpot Features Archive". GameSpot. Archived from the original on May 27, 2009 . Retrieved February 27, 2009. In the official novelization of the game, which is only loosely based on its plot, The Nameless One was a human being, who made a pact with the Baatezu Fhjull Forked-Tongue (an NPC encountered late in the game), offering his service as a soldier in the Blood War in exchange for his town being spared. He then sought a way to become immortal to avoid the Blood War entirely, and all of his most recent struggles are, in fact, the culmination of the machinations of Fhjull to claim The Nameless One's soul. In the book, The Nameless One's ability to recall memories from prior incarnations (beginning with the one that wakes up in the Mortuary) is due to being dosed prior to awakening in the Mortuary with a special elixir derived from the waters of the River Styx by Fhjull Forked-Tongue.



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