Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

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Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

Games Workshop - Warhammer Age of Sigmar - Gloomspite Gitz: Bad Moon Loonshrine

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Each time a Grimscuttle Spiderang unit is affected by a spell, you can roll a die. On a 5+ ignore any wounds inflicted by that spell. Decent, if your opponent brings a lot of magic, as it negates the whole thing rather than negating one wound for each 5+ like a Feel No Pain does, but it also focuses on a specific niche (spellcasting) rather than Mortal Wounds in general, and is all-or-nothing. Allegiance Ability: Drawn to the Aetherglow I was pleasantly surprised by this faction. At first blush it felt very lazy, they created two factions before for the Gitz which were just focused on a specific type of unit, and this isn’t any different than that. If anything, it’s working from an even more restricted list than the last two, and with a unit type that definitely doesn’t carry the same fan fervor as a list of all Squigs would. Given the strict limits on what units can be used, they made out pretty well, and there seem to be a handful of legitimate playstyles at work depending on which of the Behemoth units a player chooses to favor.

There’s 2 major reasons people generally like the gitz: They like the underdogs, or they like the silliness (or both!). Gitz have been seen as the underdog army basically from Age of Sigmar’s inception. Their rules have always been a bit haphazard, weaker than equivalent units and subject to a lot of randomness. This does have a certain appeal to a kind of person who didn’t really care about winning and just wanted to cause some chaos on the table. This review was completed using a copy of Battletome: Gloomspite Gitz given to us free by Games Workshop. There’s 3 kinds of Trogg units, plus a leader and a named leader. While not a ton of variety, lets try and keep it in theme as best we can. Allegiance: Gloomspite Gitz Gitz were notorious for the fact that for a long time they didn’t have subfactions, until they did. The Battletome did not launch with any, but they’d eventually get some through White Dwarf, then reprinted in Broken Realms. They were…fine, in a ‘better than nothing’ sort of way. Big, strong, stupid and stupidly tough, troggoths hit hard and can regenerate any wounds they have suffered.The mighty Dankhold Troggoths and Dankhold Trogbosses are colossal, ancient creatures that are even harder to kill than other troggoths, and their odiferous presence improves the bravery of nearby Gitz.The Gloomspite Gitz build effigies to the Bad Moon wherever they make war, and you can represent this on the battlefield using the Bad Moon Loonshrine faction terrain piece.

TOTAL: 2000/2000 WOUNDS: 142 LEADERS: 2/6 BATTLELINES: 3 (3+) BEHEMOTHS: 4/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ENDLESS SPELLS: 1/3 ALLIES: 0/400 If that doesn’t sound like your cup of fungus brew, we have a guide to the other Age of Sigmar armies to help you decide on a more suitable faction. This time around, the unique allegiance is Glogg’s Megamob. The second subfaction granted to Gloomspite Gitz after Jaws of Mork you probably guessed similar to how Jaws of Mork tried to make an all squigs list viable, this is based on Troggoths. Practically every ability is designed to buff troggoths and like most subfactions, comes with a mandatory relic and artefact. Allegiance Ability: Monstrous Regeneration Troggs have the Glowy Howzit , a mighty 4+ ward artefact that gets turned off if you roll a 1 after taking damage that isn’t negated, and the Pet Gribbly which gives +1 wound and then +1 to hit and wound if you roll a 1 after taking damage that isn’t negated. It provides a flexible basis for an army at a good bundle price, but may not be the right way to start if you want to double-down on a particular theme, like Squigs or Troggoths.Finally there’s Chasing the Moon which requires your general to survive the battle, potentially much easier than it used to be if they’re a Galetian Champion, and to have been affected by the Light of the Bad Moon in 3 battle rounds. Battle Tactics The lore section notes that members of the Destruction Grand Alliance have a curious ability to adopt the traits of the realms they live in, allowing them to spread more than other races. The Gitz of Shyish carve out an existence in the hellish afterlife realm by becoming predators in its dark and nefarious landscape. The Grimscuttle of Shyish worship a deity who’s true name is unknown, but goes by The Spider God, The Feaster of Beyond and the Scuttler in the Void among others. Like the Gloomspite Gitz other deities, it’s impossible to tell if this being is real or the product of too many ingested mushrooms. Regardless, the Grimscuttle Followers are a very real threat, appearing in the night under a full moon to ensare victims to sacrifice to their god. Loonshrine Update, Spider Rider Edition



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